Steffen Fündgens
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0cb792b415
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Made the block for the switches heavier so it can activate the switches again.
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2015-03-04 13:38:38 +01:00 |
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Faerbit
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60c106f863
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Moved torch light up to account for new torch model.
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2015-03-03 11:05:34 +01:00 |
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Steffen Fündgens
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80df2aac41
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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08f8eec432
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Adjusted the size of switch_inner so it does not move to the sides.
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2015-03-02 12:16:29 +01:00 |
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Faerbit
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53557b80c4
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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85218c94c5
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Moved flame down a little bit to better fit the new flame.
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2015-02-28 00:53:23 +01:00 |
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Steffen Fündgens
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2d872c644e
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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sfroitzheim
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5cb28c8440
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Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
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Faerbit
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b0b2c71139
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Steffen Fündgens
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a8e4472367
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Unified object and texture filenames.
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2015-02-20 13:56:40 +01:00 |
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Steffen Fündgens
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5608790231
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Added loading of flames.
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2015-02-17 12:54:21 +01:00 |
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Steffen Fündgens
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a209acc6c9
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Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down.
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2015-02-17 12:25:12 +01:00 |
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Steffen Fündgens
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d5223ae540
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Adjusted the size of the movableBlock.
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2015-02-17 12:04:15 +01:00 |
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Faerbit
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89a73f3776
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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