Faerbit
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2da70f156d
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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7ff11e1105
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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Faerbit
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85218c94c5
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Moved flame down a little bit to better fit the new flame.
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2015-02-28 00:53:23 +01:00 |
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Faerbit
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90b33907b2
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Got generation of flame geometry working.
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2015-02-28 00:52:58 +01:00 |
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Faerbit
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8fe1482dfb
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Got generation of circular quads working.
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2015-02-28 00:00:30 +01:00 |
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Steffen Fündgens
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3a7dd27d31
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Integrated Simons Level1.png changes from the .xcf.
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2015-02-27 17:21:52 +01:00 |
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Steffen Fündgens
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049d9f8111
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Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes.
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2015-02-27 17:11:44 +01:00 |
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Steffen Fündgens
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2d872c644e
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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sfroitzheim
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90fa31cbc9
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prepared switch room for adding braziers
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2015-02-27 15:47:36 +01:00 |
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sfroitzheim
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c04d8105bb
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Completed work on the switch room (for now)
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2015-02-27 15:42:16 +01:00 |
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sfroitzheim
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5cb28c8440
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Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
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sfroitzheim
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9fe37ee2d8
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Added the hidden hint model
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2015-02-26 15:50:36 +01:00 |
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sfroitzheim
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0ad57ec682
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Added a brazier model
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2015-02-26 15:49:34 +01:00 |
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Faerbit
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b0b2c71139
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Faerbit
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a21aa613bd
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Removing flame offset from Level.xml because it should be in the Compositions.xml.
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2015-02-24 15:28:53 +01:00 |
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Faerbit
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e08eda317c
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Adding flame.
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2015-02-24 12:56:55 +01:00 |
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Steffen Fündgens
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c569e5099d
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Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it.
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2015-02-20 15:06:43 +01:00 |
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Steffen Fündgens
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a8e4472367
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Unified object and texture filenames.
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2015-02-20 13:56:40 +01:00 |
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Steffen Fündgens
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0db6590f85
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Updated Level0 to be runable.
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2015-02-20 13:40:59 +01:00 |
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Steffen Fündgens
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7ad9965c74
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Updated currently unused scripts.
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2015-02-20 13:26:09 +01:00 |
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Steffen Fündgens
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a20a55dc79
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Now using xml query functions in the converter. Also adjusted the converter to use config.xml. Running the converter would delete all triggers and position constraints though, because the IDs in the png were manually overwritten with zeros.
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2015-02-20 13:11:05 +01:00 |
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Steffen Fündgens
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5608790231
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Added loading of flames.
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2015-02-17 12:54:21 +01:00 |
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Steffen Fündgens
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a209acc6c9
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Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down.
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2015-02-17 12:25:12 +01:00 |
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Steffen Fündgens
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d5223ae540
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Adjusted the size of the movableBlock.
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2015-02-17 12:04:15 +01:00 |
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Faerbit
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397d2729e8
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Do not implicitly set extensions of script files.
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2015-02-15 19:34:15 +01:00 |
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Faerbit
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23fc196bea
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Moved setting of package.path in lua to init.lua
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2015-02-15 19:32:19 +01:00 |
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Steffen
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115e827ef1
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Got scripts to work as intended, had to use an ugly hack for it.
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2015-02-15 16:11:31 +01:00 |
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Faerbit
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e88ff9f1ac
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Unified how pathes are interpreted in config.xml.
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2015-02-14 09:55:43 +01:00 |
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Faerbit
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89a73f3776
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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Fabian Klemp
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d7d45682a0
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Added maxShadowRenderCount. Controls how many shadows get rendered.
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2015-02-13 16:20:22 +01:00 |
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Steffen
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9297aa69a4
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Now loading the resolution of the shadow cube maps from config.xml.
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2015-02-07 20:24:11 +01:00 |
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Steffen Fündgens
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2bfad25510
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Steffen Fündgens
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bffbe8250f
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Added config.xml, not using it yet.
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2015-02-06 13:06:42 +01:00 |
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