Faerbit
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df182abd06
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Reducing OpenGL version number to 3.2 again.
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2014-12-15 15:10:19 +01:00 |
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Faerbit
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ca5618bce2
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Now using OpenGL 4.0.
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2014-12-15 13:31:31 +01:00 |
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Faerbit
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ed347725e6
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Limited light sources to 32 instead of 128.
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2014-12-15 01:16:43 +01:00 |
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Faerbit
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b9b7a6e7b4
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Put some code in a function.
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2014-12-05 00:57:17 +01:00 |
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Faerbit
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1c687f5759
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Implemented cascaded shadow mapping.
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2014-12-04 17:19:58 +01:00 |
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Faerbit
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0cb741dbc3
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Implemented early bailing.
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2014-12-04 15:08:08 +01:00 |
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Faerbit
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e005c97439
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Implemented poisson sampling.
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2014-12-04 14:53:07 +01:00 |
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Faerbit
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a8ac3c064a
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Improving bias on slopes.
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2014-12-04 13:26:06 +01:00 |
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Faerbit
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049819c47a
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Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture.
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2014-12-04 13:21:20 +01:00 |
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Faerbit
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f559eced68
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
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Faerbit
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7431d0d63e
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Changed fog functions a little bit more. Looks nice enough.
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2014-11-25 13:54:00 +01:00 |
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Faerbit
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4161ae0ec4
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Changed fog function from exp to linear.
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2014-11-25 13:24:02 +01:00 |
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Faerbit
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1006f1cbc9
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Improved fog a little bit.
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2014-11-21 02:46:02 +01:00 |
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Faerbit
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c47ed4646d
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Added skybox and refined fog a bit. Fog still needs a lot of work.
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2014-11-21 02:38:03 +01:00 |
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Faerbit
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b12b917a44
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Implemented simple fog.
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2014-11-19 01:58:48 +01:00 |
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Faerbit
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faf548d3ee
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Now using built-in exp function.
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2014-11-19 01:58:25 +01:00 |
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Faerbit
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a8b6463674
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Changing how the intensity is calculated.
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2014-11-19 00:59:33 +01:00 |
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Faerbit
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8968750015
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Clamping diffuse color for more realistic lighting.
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2014-11-19 00:46:51 +01:00 |
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Fabian Klemp
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ca3928e232
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Added directional lighting.
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2014-11-17 17:51:15 +01:00 |
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Fabian Klemp
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3086f98ecd
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Added alpha shading.
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2014-11-17 16:15:56 +01:00 |
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Faerbit
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49acfc4d97
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Adding specular part to lighting model.
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2014-11-07 11:37:26 +01:00 |
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Faerbit
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b74534c62a
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Only take calculate light contribution with meaningful contributions.
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2014-11-04 12:24:19 +01:00 |
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Faerbit
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589e0df6ea
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Shader now respects distance between light source and fragment.
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2014-11-04 00:47:35 +01:00 |
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Faerbit
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afbf41ea0d
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Shading now respects colours.
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2014-11-03 23:54:35 +01:00 |
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Fabian Klemp
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b68a2bb079
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Renamed shaders.
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2014-10-31 13:06:14 +01:00 |
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