Steffen Fündgens
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dbd61cd27e
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Removed unnecessary rotation from a lightsource.
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2015-02-02 12:40:25 +01:00 |
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Faerbit
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64b4f52fcc
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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f025b69206
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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Jasper
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0553b64abc
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-30 17:33:41 +01:00 |
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Jasper
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a49f4509b1
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added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
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Fabian Klemp
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9fde8009e8
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Additional debug stuff.
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2015-01-30 15:47:07 +01:00 |
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sfroitzheim
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3278bf5302
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Added some new walls and changed some physics properties (still not working properly)
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2015-01-30 15:28:09 +01:00 |
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Fabian Klemp
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6549406049
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Only sample shadows from the first light source.
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2015-01-30 15:11:00 +01:00 |
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sfroitzheim
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6b00c574b8
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Added new ground tiles for a ruins area to the data
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2015-01-30 14:15:07 +01:00 |
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Jasper
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7f87d56b0e
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fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
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Jasper
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477da05464
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Jasper
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b21b9e3636
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fixed size ratios of objects
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2015-01-29 13:39:37 +01:00 |
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Jasper
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ecff8b5cf7
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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Faerbit
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f275733eeb
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Now mirroring the cube face on their own again.
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2015-01-28 17:26:02 +01:00 |
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sfroitzheim
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fcbc228438
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Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
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2015-01-28 15:49:38 +01:00 |
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sfroitzheim
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b957ba27bd
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Added a model for a gate and added it to the scene with some additional level improvements
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2015-01-28 15:19:35 +01:00 |
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Steffen Fündgens
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ccc7cbaa9c
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Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
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2015-01-27 12:25:16 +01:00 |
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Steffen Fündgens
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0ce663a592
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Fixed a bug i created in my previous commit. Made output in case of errors more informative.
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2015-01-27 12:21:30 +01:00 |
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Steffen Fündgens
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01a9126b0a
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Improved user interaction and a little code rework.
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2015-01-27 11:50:51 +01:00 |
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Faerbit
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9c8f05e906
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Small parameter changes.
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2015-01-27 11:14:00 +01:00 |
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Faerbit
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cf9e3e2b39
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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Faerbit
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7d21978903
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Implemented saving depthbuffer face to png. Doesn't work right now.
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2015-01-26 21:48:44 +01:00 |
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Faerbit
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00f9091bc3
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Updating lights on creation and also using constant.
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2015-01-26 00:18:09 +01:00 |
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Faerbit
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4cef0b31d3
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
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Faerbit
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6fa2e4e1b8
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Moved all GLFW related stuff to the main files.
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2015-01-25 23:29:37 +01:00 |
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Faerbit
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9589f70c77
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Updated Readme.md.
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2015-01-25 23:09:23 +01:00 |
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Faerbit
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106ec8b6f6
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Changed comment.
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2015-01-25 23:07:49 +01:00 |
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Steffen Fündgens
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688a4e6114
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Rotate parameter for physics.add should now be false if the object has a positionConstraint.
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2015-01-23 16:51:09 +01:00 |
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Steffen Fündgens
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a996a09457
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Corrected spaces.
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2015-01-23 16:41:56 +01:00 |
|
Steffen Fündgens
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3ceaa89b27
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 16:04:13 +01:00 |
|
Steffen Fündgens
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2dee196307
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Converter can now reuse IDs of deleted compositions.
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2015-01-23 16:02:50 +01:00 |
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Steffen Fündgens
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f3580555cd
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Added more exits after errors.
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2015-01-23 16:02:10 +01:00 |
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sfroitzheim
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c24a7162c6
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-23 14:56:19 +01:00 |
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sfroitzheim
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06002f78b6
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Added some walls to the scene properly (weird physics bugs are apparent)
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2015-01-23 14:56:02 +01:00 |
|
Steffen Fündgens
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e9390d860b
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Fixed a drawing bug for the pointlight shadows.
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2015-01-23 14:33:04 +01:00 |
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Steffen Fündgens
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e1654ded34
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Removed unnecessary bind and clear calls.
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2015-01-23 14:22:24 +01:00 |
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sfroitzheim
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73704434b1
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Fixed merge conflicts.
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2015-01-23 14:10:35 +01:00 |
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sfroitzheim
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bf0559e1ec
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-23 14:08:38 +01:00 |
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Steffen Fündgens
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f0cf0583e1
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Forgot one thing.
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2015-01-23 14:08:30 +01:00 |
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sfroitzheim
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c95430c25e
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-23 14:07:29 +01:00 |
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sfroitzheim
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0d185fd924
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Compositions.xml
Levels/ObjectSetups/Level1.png
Levels/ObjectSetups/Level1.xcf
Levels/ObjectSetups/Level1.xml
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2015-01-23 14:06:20 +01:00 |
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Steffen Fündgens
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c92bb70ae5
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 14:01:06 +01:00 |
|
Steffen Fündgens
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c7931aed20
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Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...).
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2015-01-23 14:00:26 +01:00 |
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sfroitzheim
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16db3fcc72
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
|
2015-01-23 13:56:40 +01:00 |
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Jasper
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6536459359
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
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Jasper
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adf355cc46
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
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Jasper
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4b63dc0664
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 12:06:26 +01:00 |
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Jasper
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14462ac8df
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readding button -> box
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2015-01-23 12:05:43 +01:00 |
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Faerbit
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a5b69a23ca
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Made progress on point light shadows. Not quite sure what is happening.
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2015-01-22 21:21:09 +01:00 |
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Faerbit
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6248e2e8ec
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Increased mininum camera distance because the marble got scaled up.
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2015-01-20 08:45:52 +01:00 |
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