Steffen Fündgens
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e099c231c7
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Not using pointlight shadows.
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2014-12-15 16:48:42 +01:00 |
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Steffen Fündgens
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04e5b3a5ac
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:34:54 +01:00 |
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Steffen Fündgens
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5454a7ddeb
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Doubled heightmap scale.
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2014-12-15 16:34:44 +01:00 |
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Fabian Klemp
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a20da59e4a
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Adding torch blenderfile.
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2014-12-15 16:27:04 +01:00 |
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Jasper
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7013f7cf71
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:04:36 +01:00 |
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Jasper
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00716b63bd
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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Faerbit
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a3cc265927
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 15:59:12 +01:00 |
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Faerbit
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7e31717124
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Point light shadows for the first point light does something. Seems pretty broken.
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2014-12-15 15:58:55 +01:00 |
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sfroitzheim
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f19b1ddeb1
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Version 1.1 of the heightmap
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2014-12-15 15:45:56 +01:00 |
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sfroitzheim
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b6e6ee2d24
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Added Heightmap prototype(could be garbage)
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2014-12-15 15:13:29 +01:00 |
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Faerbit
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371f56695a
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Reducing OpenGL version number to 3.2 again.
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2014-12-15 15:10:19 +01:00 |
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Steffen Fündgens
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60c5275e50
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 14:59:09 +01:00 |
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Steffen Fündgens
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a393fb688d
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Faerbit
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7d4d322fd1
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 14:57:50 +01:00 |
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sfroitzheim
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efc0ac8938
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Merge branch 'master' of https://github.com/Faerbit/swp
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2014-12-15 14:25:33 +01:00 |
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sfroitzheim
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ea587dc26b
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Added a simple wall to models/textures
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2014-12-15 14:24:11 +01:00 |
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Steffen Fündgens
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a65bfdde84
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Fixed the trigger skeleton
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2014-12-15 13:39:24 +01:00 |
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Steffen Fündgens
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f499203f93
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 13:36:13 +01:00 |
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Steffen Fündgens
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1b1d06294b
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Startet implementing a trigger skeleton.
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2014-12-15 13:36:04 +01:00 |
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Faerbit
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f108b64acc
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Now using OpenGL 4.0.
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2014-12-15 13:31:31 +01:00 |
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sfroitzheim
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f03274082e
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Fixed Poles of Marble
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2014-12-15 13:28:05 +01:00 |
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Faerbit
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5640bf137e
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MVPs are only needed for directional shadows and not for point light shadows (forgot one thing.
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2014-12-15 13:23:35 +01:00 |
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Faerbit
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0979c51ed0
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 13:16:36 +01:00 |
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Faerbit
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ad567157c4
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MVPs are only needed for directional shadows and not for point light shadows.
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2014-12-15 13:16:27 +01:00 |
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Steffen Fündgens
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acdf1b3285
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 13:08:47 +01:00 |
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Steffen Fündgens
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f681987358
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Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes.
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2014-12-15 13:08:35 +01:00 |
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Faerbit
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cc93cf7259
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Removing commented code.
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2014-12-15 12:55:48 +01:00 |
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Faerbit
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36f7217288
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Moved calculation of shadowMVP to the CPU side.
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2014-12-15 12:41:30 +01:00 |
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Faerbit
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21009d0032
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Fixed a parenthesis.
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2014-12-15 11:53:31 +01:00 |
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Faerbit
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50c4b16367
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Moving MVP calculation to the CPU side.
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2014-12-15 11:45:31 +01:00 |
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Faerbit
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44f2bd953d
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Replacing buildFrustum with standard glm call.
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2014-12-15 11:22:32 +01:00 |
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Faerbit
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80cbc58f81
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Implemented cube map depth rendering from lighting positions.
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2014-12-15 02:09:33 +01:00 |
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Faerbit
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7f21f0e872
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Limited light sources to 32 instead of 128.
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2014-12-15 01:16:43 +01:00 |
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Faerbit
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b2aabe68db
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Made tinyxml source files not executable.
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2014-12-15 01:15:08 +01:00 |
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Faerbit
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e9a47db962
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Made getLights return a pointer to avoid copying around large amounts of light data every frame.
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2014-12-15 01:12:51 +01:00 |
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Faerbit
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e531ede144
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Init graphics with the level instead of passing it to the render function everytime.
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2014-12-15 01:05:46 +01:00 |
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Faerbit
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5b2233e1b3
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Removing torches for better testing.
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2014-12-15 01:03:48 +01:00 |
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Steffen Fündgens
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bf6d4d69a9
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Debugging. Had to comment out the loading of physics because it crashed the programm.
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2014-12-12 18:38:12 +01:00 |
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Steffen Fündgens
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07d11e2bd1
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Added skeleton for trigger loading. Added comments to identify closing brackets.
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2014-12-12 18:02:31 +01:00 |
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Steffen Fündgens
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330abfcccb
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Added indexing of the created objects for use in triggers. Added some comments to the loading.
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2014-12-12 17:47:33 +01:00 |
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Steffen Fündgens
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b4e9218e95
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Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers.
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2014-12-12 17:18:31 +01:00 |
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Steffen Fündgens
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8a7f7da0a8
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Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those.
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2014-12-12 16:52:05 +01:00 |
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Steffen Fündgens
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89d3b48c47
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Adjusted the name of the marbles texture in Compositions.xml...
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2014-12-12 16:28:34 +01:00 |
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Steffen Fündgens
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45d4b944c4
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-12 16:25:18 +01:00 |
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Steffen Fündgens
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b0c371f610
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Implemented loading of gloabal lighting. Added physics parameters to Compositions.xml.
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2014-12-12 16:24:47 +01:00 |
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Steffen Fündgens
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9764bc9d0b
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Changed fogColor to fogColour. Moved some global Parameters to the xml.
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2014-12-12 15:41:17 +01:00 |
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sfroitzheim
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cb488035cb
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Triangulated Faces
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2014-12-12 15:16:56 +01:00 |
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sfroitzheim
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db9b90d089
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Fixed wrong texture name
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2014-12-12 15:09:51 +01:00 |
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sfroitzheim
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291a0f1899
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Additional Marbletexture optimizing
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2014-12-12 15:05:53 +01:00 |
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sfroitzheim
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d21569e71b
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Improved marbletexture and added Blenderfile
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2014-12-12 14:58:12 +01:00 |
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