Commit Graph

15 Commits

Author SHA1 Message Date
Steffen Fündgens
16ba763ddc Added flameHeight and flameWidth with loading from xml. 2015-03-04 15:22:07 +01:00
Steffen Fündgens
8b5f6f9b74 Made the block for the switches heavier so it can activate the switches again. 2015-03-04 13:38:38 +01:00
Faerbit
686647fe93 Moved torch light up to account for new torch model. 2015-03-03 11:05:34 +01:00
Steffen Fündgens
986ed9ea8e Added lua scripts and triggers for the third door. 2015-03-02 12:58:34 +01:00
Steffen Fündgens
2fecf21509 Adjusted the size of switch_inner so it does not move to the sides. 2015-03-02 12:16:29 +01:00
Faerbit
7ecb76dffa Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
Faerbit
0489fc81fa Moved flame down a little bit to better fit the new flame. 2015-02-28 00:53:23 +01:00
Steffen Fündgens
eab9270b94 Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
9f19d74c2a Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Faerbit
a77e06f8c8 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Steffen Fündgens
087d36aa15 Unified object and texture filenames. 2015-02-20 13:56:40 +01:00
Steffen Fündgens
af9f6d6933 Added loading of flames. 2015-02-17 12:54:21 +01:00
Steffen Fündgens
88d31bc68a Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down. 2015-02-17 12:25:12 +01:00
Steffen Fündgens
3764bb5c6a Adjusted the size of the movableBlock. 2015-02-17 12:04:15 +01:00
Faerbit
97329141bc Restructured directory tree. 2015-02-14 09:49:29 +01:00