Steffen
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36ea806c4f
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Added the option to define initial position constraints in the Level.xml file.
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2015-01-17 14:07:12 +01:00 |
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Steffen
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698d917d4c
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
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Steffen
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b3f11542d2
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Removed the lua state from the physics.
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2015-01-17 13:11:43 +01:00 |
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Steffen
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acd847921d
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Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
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sfroitzheim
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036a9cb365
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
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Steffen Fündgens
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5ce1b3a86d
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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b09451092b
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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74d45e7d38
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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76b8b3bc03
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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6f30050403
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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b8d45cc522
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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3560957d67
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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6bec8fc01d
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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bc348aef35
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Also increased strength of the player ball.
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2014-12-19 15:21:38 +01:00 |
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Steffen Fündgens
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053c645012
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Fabian Klemp
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1ebccbf325
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Moved trigger functions to trigger class.
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2014-12-16 12:40:30 +01:00 |
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Fabian Klemp
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64f3518dc3
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Fixed triggers. Now deletes a truly random object.
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2014-12-16 12:19:48 +01:00 |
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Faerbit
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0d57bf65ef
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Made trigger more presentation friendly.
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2014-12-15 23:36:22 +01:00 |
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Faerbit
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5ca7626ec0
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Removing debug output.
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2014-12-15 22:03:04 +01:00 |
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Jasper
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33173a4db4
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
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7bfc171459
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Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
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b26d904023
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Implemented simple triggers.
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2014-12-15 18:43:10 +01:00 |
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Steffen Fündgens
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0a2d0c2f75
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Steffen Fündgens
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6563396dc0
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 13:08:47 +01:00 |
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Steffen Fündgens
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0a54807ceb
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Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes.
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2014-12-15 13:08:35 +01:00 |
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Faerbit
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51ddcffaf0
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Moved calculation of shadowMVP to the CPU side.
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2014-12-15 12:41:30 +01:00 |
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Faerbit
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d8da75e9fb
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Moving MVP calculation to the CPU side.
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2014-12-15 11:45:31 +01:00 |
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Faerbit
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17b8445a2f
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Made getLights return a pointer to avoid copying around large amounts of light data every frame.
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2014-12-15 01:12:51 +01:00 |
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Steffen Fündgens
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c7e9cc3b07
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Debugging. Had to comment out the loading of physics because it crashed the programm.
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2014-12-12 18:38:12 +01:00 |
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Steffen Fündgens
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80e2b72a5d
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Added skeleton for trigger loading. Added comments to identify closing brackets.
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2014-12-12 18:02:31 +01:00 |
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Steffen Fündgens
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f00a5d58a7
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Added indexing of the created objects for use in triggers. Added some comments to the loading.
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2014-12-12 17:47:33 +01:00 |
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Steffen Fündgens
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f43f866fc4
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Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those.
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2014-12-12 16:52:05 +01:00 |
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Steffen Fündgens
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c8a9ae2eb9
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-12 16:25:18 +01:00 |
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Steffen Fündgens
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8bba52d35d
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Implemented loading of gloabal lighting. Added physics parameters to Compositions.xml.
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2014-12-12 16:24:47 +01:00 |
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Steffen Fündgens
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80f90175eb
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Changed fogColor to fogColour. Moved some global Parameters to the xml.
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2014-12-12 15:41:17 +01:00 |
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sfroitzheim
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5151a864df
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Fixed wrong texture name
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2014-12-12 15:09:51 +01:00 |
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sfroitzheim
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4e336fbca4
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Additional Marbletexture optimizing
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2014-12-12 15:05:53 +01:00 |
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Steffen Fündgens
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e99ad8bab5
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changed error checking syntax to make code more compact
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2014-12-08 15:48:46 +01:00 |
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Steffen Fündgens
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d2afede893
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Added loading of lights, adjusted Compositions.xml and Level0.png to test it.
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2014-12-08 15:19:50 +01:00 |
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Steffen Fündgens
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82dfbff2fb
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Finished loading of graphical objects, please check if my interpretation of the rotation is corect(copied from entity.cc). No physics loaded yet.
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2014-12-08 14:54:27 +01:00 |
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Steffen Fündgens
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ff16297a63
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Added error checking for all XML Queries, fixed bugs and continued to implement loading from xml.
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2014-12-08 14:10:08 +01:00 |
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Steffen Fündgens
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8d8ab3a6b6
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Implemented more of the loading from xml
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2014-12-05 17:14:43 +01:00 |
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Steffen Fündgens
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1e82b32032
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Changed model and texture names to not start with capital letters.
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2014-12-05 16:36:31 +01:00 |
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sfroitzheim
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e15d3763fa
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Merge branch 'master' of https://github.com/Faerbit/swp
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2014-12-05 14:51:23 +01:00 |
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sfroitzheim
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04f27bc965
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Fixed some display bugs with the column.
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2014-12-05 14:49:23 +01:00 |
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Steffen Fündgens
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5156ea0f9b
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-05 14:45:57 +01:00 |
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Steffen Fündgens
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3fd4c4d156
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Implemented error checking for XML. Fixed loading of OBJ-Files.
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2014-12-05 14:45:44 +01:00 |
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sfroitzheim
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cdb115d626
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Changed Columntexture to something better.
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2014-12-05 14:39:08 +01:00 |
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Steffen Fündgens
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56c2655b34
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integrating tinyxml into level, adding lights to compositions
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2014-12-05 12:47:02 +01:00 |
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Steffen Fündgens
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8a686dc9a3
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changed filePath to levelNum
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2014-12-04 15:07:31 +01:00 |
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