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2 Commits

Author SHA1 Message Date
Faerbit
3b25514233 Removing out gl_FragDepth as nvidia driver complains about it. 2016-04-15 10:44:26 +02:00
Faerbit
45d969c16e Removing -O2 flag because it breaks the windows build. 2015-06-04 11:52:44 +02:00
3 changed files with 2 additions and 6 deletions

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@ -56,8 +56,8 @@ ADD_DEFINITIONS(-DNO_SPACE_NAVIGATOR_SUPPORT)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -DSAXUM_DEBUG -g")
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS} -DSAXUM_DEBUG -g")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -O2 -DNDEBUG")
SET(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS} -O2 -DNDEBUG")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -DNDEBUG")
SET(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS} -DNDEBUG")
set(dir ${CMAKE_CURRENT_SOURCE_DIR}/binaries)
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)

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@ -1,7 +1,5 @@
#version 150
out float gl_FragDepth;
void main() {
gl_FragDepth = gl_FragCoord.z;
}

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@ -4,8 +4,6 @@ in vec4 fragPosition;
uniform float farPlane;
out float gl_FragDepth;
void main() {
float nearPlane = 0.1;
float A = -(farPlane+nearPlane)/(farPlane-nearPlane);