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Release1.1
@ -56,8 +56,8 @@ ADD_DEFINITIONS(-DNO_SPACE_NAVIGATOR_SUPPORT)
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SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -DSAXUM_DEBUG -g")
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SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -DSAXUM_DEBUG -g")
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SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS} -DSAXUM_DEBUG -g")
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SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS} -DSAXUM_DEBUG -g")
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SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -DNDEBUG")
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SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -O2 -DNDEBUG")
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SET(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS} -DNDEBUG")
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SET(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS} -O2 -DNDEBUG")
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set(dir ${CMAKE_CURRENT_SOURCE_DIR}/binaries)
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set(dir ${CMAKE_CURRENT_SOURCE_DIR}/binaries)
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set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
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set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
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@ -1,5 +1,7 @@
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#version 150
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#version 150
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out float gl_FragDepth;
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void main() {
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void main() {
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gl_FragDepth = gl_FragCoord.z;
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gl_FragDepth = gl_FragCoord.z;
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}
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}
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@ -4,6 +4,8 @@ in vec4 fragPosition;
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uniform float farPlane;
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uniform float farPlane;
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out float gl_FragDepth;
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void main() {
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void main() {
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float nearPlane = 0.1;
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float nearPlane = 0.1;
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float A = -(farPlane+nearPlane)/(farPlane-nearPlane);
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float A = -(farPlane+nearPlane)/(farPlane-nearPlane);
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