#ifndef CAMERA_HH_INCLUDED #define CAMERA_HH_INCLUDED #include class Camera { public: Camera(glm::vec2 rotation, float distance); Camera(); ~Camera(); float getDistance(); void setDistance(float distance); void updateDistance(float distance); //adds to current distance glm::vec2 getRotation(); void setRotation(glm::vec2 rotation); void updateRotation(glm::vec2 rotation); //adds to current rotation glm::vec3 getVector(); void setPosition(glm::vec3 pos); glm::vec3 getPosition(); void setDirection(glm::vec3 dir); glm::vec3 getDirection(); bool getIsPhysicsCamera(); void setIsPhysicsCamera(bool val); private: void updatePosition(); float distance; glm::vec2 rotation; glm::vec3 vector; glm::vec3 position; glm::vec3 direction; bool usePhysicsCamera; }; #endif