#ifndef LIGHT_HH_INCLUDED #define LIGHT_HH_INCLUDED #include "entity.hh" #include "flame.hh" #include class Light : public Entity { public: Light(glm::vec3 position, glm::vec3 colour, float intensity, float flameYOffset = 0.0f, float flameHeight = 0.0f, float flameWidth = 0.0f); Light(); glm::vec3 getColour(); float getIntensity(); Flame* getFlame(); ~Light(); bool isFlame(); private: bool withFlame; Flame flame; float intensity; glm::vec3 colour; }; #endif