#include "model.hh" Model::Model(std::string filePath, float scale) { #ifdef SAXUM_DEBUG printf("Loading %s\n", filePath.c_str()); #endif reference = ACGL::OpenGL::VertexArrayObjectCreator(filePath).create(); this->scale = scale; } Model::Model(ACGL::OpenGL::SharedVertexArrayObject vao, float scale){ reference = vao; this->scale = scale; } Model::Model(){ } Model::~Model() { } ACGL::OpenGL::SharedVertexArrayObject Model::getReference() { return reference; } void Model::setScale(float scale) { this->scale = scale; } float Model::getScale() { return scale; }