#include "skydome.hh" #include Skydome::Skydome(Model model, string dayTexturePath, string nightTexturePath) : Object(model, Material(), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), true) { this->dayTexture = Texture2DFileManager::the()->get(Texture2DCreator(dayTexturePath)); this->nightTexture = Texture2DFileManager::the()->get(Texture2DCreator(nightTexturePath)); } Skydome::Skydome() { } SharedTexture2D Skydome::getDayTexture() { return dayTexture; } SharedTexture2D Skydome::getNightTexture() { return nightTexture; }