#pragma once #include "object.hh" #include using namespace ACGL::OpenGL; using namespace std; class Skydome : public Object{ public: Skydome(Model model, string dayTexturePath, string nightTexturePath); Skydome(); SharedTexture2D getNightTexture(); SharedTexture2D getDayTexture(); private: SharedTexture2D nightTexture; SharedTexture2D dayTexture; };