# # Use this to compile ACGL as a library. To include it statically compiled into # your own project you can also just include the CMakeListsStaticInclude.txt: # INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/CMakeListsStaticInclude.txt) # CMAKE_MINIMUM_REQUIRED (VERSION 2.6) include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/CMakeMacros.txt) ################################################################################ # Global Settings ################################################################################ # Name of the Project PROJECT(ACGL) INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/cmake/CompileOptions.txt) # Specify dependencies SET(NEED_ACGL_GLOBAL_EXTERN_DIR TRUE) INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/cmake/GlobalAndLocalExternACGL.txt) # OpenGL Support IF(NOT DEFINED ACGL_OPENGL_SUPPORT) SET(ACGL_OPENGL_SUPPORT CORE_42 CACHE STRING "") SET_PROPERTY(CACHE ACGL_OPENGL_SUPPORT PROPERTY STRINGS CORE_32 CORE_33 CORE_40 CORE_41 CORE_42 CORE_43 CORE_42 FULL_21 FULL_30 FULL_31 FULL_32 FULL_33 FULL_40 FULL_41 FULL_42 FULL_43 ES_20) ENDIF() # Error Level IF(NOT DEFINED ACGL_ERROR_LEVEL) SET(ACGL_ERROR_LEVEL EC0 CACHE STRING "") SET_PROPERTY(CACHE ACGL_ERROR_LEVEL PROPERTY STRINGS EC0 EC1 EC2 EC3) ENDIF() # UseQT IF(NOT DEFINED ACGL_COMPILE_WITH_QT) SET(ACGL_COMPILE_WITH_QT Yes CACHE STRING "") SET_PROPERTY(CACHE ACGL_COMPILE_WITH_QT PROPERTY STRINGS Yes No) ENDIF() ################################################################################ # Basic Configuration ################################################################################ # Where to find the cmake finders? SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH}) # Target directory SET(LIBRARY_OUTPUT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/lib") ################################################################################ # Project Files ################################################################################ # # if ACGL should not get compiled as a library, just include the following file # into the projects CMakeList.txt # INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/CMakeListsStaticInclude.txt) ################################################################################ # Defines ################################################################################ INCLUDE(${CMAKE_CURRENT_SOURCE_DIR}/cmake/DefinesACGL.txt) ADD_DEFINITIONS(${ACGL_DEFINES}) ################################################################################ # External Libraries ################################################################################ # Qt IF(ACGL_COMPILE_WITH_QT) #MESSAGE("QT") SET(QT_USE_QTOPENGL TRUE) FIND_PACKAGE(Qt4 REQUIRED) INCLUDE(${QT_USE_FILE}) SET(LIBRARIES ${LIBRARIES} ${QT_LIBRARIES}) ENDIF() # static linking for MSVC IF(ACGL_STATIC_RUNTIME_ENV) if(MSVC) foreach(flag CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) if(${flag} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") endif() endforeach() endif() ENDIF() ################################################################################ # Final Definition ################################################################################ # Define the Project, add all required sources and dependencies to it ADD_LIBRARY(ACGL${COMPILE_POSTFIX} STATIC ${SOURCE_FILES} ${HEADER_FILES}) TARGET_LINK_LIBRARIES(ACGL${COMPILE_POSTFIX} ${LIBRARIES}) #MESSAGE(${LIBRARY_NAME})