/* * OPCODE - Optimized Collision Detection * http://www.codercorner.com/Opcode.htm * * Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Contains code for a planes collider. * \file OPC_PlanesCollider.h * \author Pierre Terdiman * \date January, 1st, 2002 */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Include Guard #ifndef __OPC_PLANESCOLLIDER_H__ #define __OPC_PLANESCOLLIDER_H__ struct OPCODE_API PlanesCache : VolumeCache { PlanesCache() { } }; class OPCODE_API PlanesCollider : public VolumeCollider { public: // Constructor / Destructor PlanesCollider(); virtual ~PlanesCollider(); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Generic collision query for generic OPCODE models. After the call, access the results: * - with GetContactStatus() * - with GetNbTouchedPrimitives() * - with GetTouchedPrimitives() * * \param cache [in/out] a planes cache * \param planes [in] list of planes in world space * \param nb_planes [in] number of planes * \param model [in] Opcode model to collide with * \param worldm [in] model's world matrix, or null * \return true if success * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only. */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool Collide(PlanesCache& cache, const Plane* planes, udword nb_planes, const Model& model, const Matrix4x4* worldm=null); // Mutant box-with-planes collision queries inline_ bool Collide(PlanesCache& cache, const OBB& box, const Model& model, const Matrix4x4* worldb=null, const Matrix4x4* worldm=null) { Plane PL[6]; if(worldb) { // Create a new OBB in world space OBB WorldBox; box.Rotate(*worldb, WorldBox); // Compute planes from the sides of the box WorldBox.ComputePlanes(PL); } else { // Compute planes from the sides of the box box.ComputePlanes(PL); } // Collide with box planes return Collide(cache, PL, 6, model, worldm); } // Settings /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Validates current settings. You should call this method after all the settings and callbacks have been defined for a collider. * \return null if everything is ok, else a string describing the problem */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// override(Collider) const char* ValidateSettings(); protected: // Planes in model space udword mNbPlanes; Plane* mPlanes; // Leaf description VertexPointers mVP; // Internal methods void _Collide(const AABBCollisionNode* node, udword clip_mask); void _Collide(const AABBNoLeafNode* node, udword clip_mask); void _Collide(const AABBQuantizedNode* node, udword clip_mask); void _Collide(const AABBQuantizedNoLeafNode* node, udword clip_mask); void _CollideNoPrimitiveTest(const AABBCollisionNode* node, udword clip_mask); void _CollideNoPrimitiveTest(const AABBNoLeafNode* node, udword clip_mask); void _CollideNoPrimitiveTest(const AABBQuantizedNode* node, udword clip_mask); void _CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node, udword clip_mask); // Overlap tests inline_ BOOL PlanesAABBOverlap(const Point& center, const Point& extents, udword& out_clip_mask, udword in_clip_mask); inline_ BOOL PlanesTriOverlap(udword in_clip_mask); // Init methods BOOL InitQuery(PlanesCache& cache, const Plane* planes, udword nb_planes, const Matrix4x4* worldm=null); }; class OPCODE_API HybridPlanesCollider : public PlanesCollider { public: // Constructor / Destructor HybridPlanesCollider(); virtual ~HybridPlanesCollider(); bool Collide(PlanesCache& cache, const Plane* planes, udword nb_planes, const HybridModel& model, const Matrix4x4* worldm=null); protected: Container mTouchedBoxes; }; #endif // __OPC_PLANESCOLLIDER_H__