/**************************************************************************** GLUI User Interface Toolkit (LGPL) --------------------------- glui_checkbox - GLUI_Checkbox control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher WWW: http://sourceforge.net/projects/glui/ Forums: http://sourceforge.net/forum/?group_id=92496 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "glui_internal_control.h" /****************************** GLUI_Checkbox::GLUI_Checkbox() **********/ GLUI_Checkbox::GLUI_Checkbox( GLUI_Node *parent, const char *name, int *value_ptr, int id, GLUI_CB cb ) { common_init(); set_ptr_val( value_ptr ); set_name( name ); user_id = id; callback = cb; parent->add_control( this ); init_live(); } /****************************** GLUI_Checkbox::mouse_down_handler() **********/ int GLUI_Checkbox::mouse_down_handler( int local_x, int local_y ) { orig_value = int_val; int_val = !int_val; currently_inside = true; redraw(); return false; } /****************************** GLUI_Checkbox::mouse_up_handler() **********/ int GLUI_Checkbox::mouse_up_handler( int local_x, int local_y, bool inside ) { if ( NOT inside ) { /* undo effect on value */ int_val = orig_value; } else { set_int_val( int_val ); /*** Invoke the callback ***/ execute_callback(); } return false; } /****************************** GLUI_Checkbox::mouse_held_down_handler() ******/ int GLUI_Checkbox::mouse_held_down_handler( int local_x, int local_y, bool inside) { /********** Toggle checked and unchecked bitmap if we're entering or leaving the checkbox area **********/ if ( inside != currently_inside ) { int_val = !int_val; currently_inside = inside; redraw(); } return false; } /****************************** GLUI_Checkbox::key_handler() **********/ int GLUI_Checkbox::key_handler( unsigned char key,int modifiers ) { return false; } /****************************** GLUI_Checkbox::draw() **********/ void GLUI_Checkbox::draw( int x, int y ) { GLUI_DRAWINGSENTINAL_IDIOM if ( int_val != 0 ) { if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_ON, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_ON_DIS, 0, 0 ); } else { if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_OFF, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_OFF_DIS, 0, 0 ); } draw_active_area(); draw_name( text_x_offset, 10); } /**************************** GLUI_Checkbox::draw_active_area() **************/ void GLUI_Checkbox::draw_active_area( void ) { GLUI_DRAWINGSENTINAL_IDIOM int text_width, left, right; text_width = _glutBitmapWidthString( glui->font, name.c_str() ); left = text_x_offset-3; right = left + 7 + text_width; if ( active ) { glEnable( GL_LINE_STIPPLE ); glLineStipple( 1, 0x5555 ); glColor3f( 0., 0., 0. ); } else { glColor3ub( glui->bkgd_color.r, glui->bkgd_color.g, glui->bkgd_color.b ); } glBegin( GL_LINE_LOOP ); glVertex2i(left,0); glVertex2i( right,0); glVertex2i(right,h+1); glVertex2i( left,h+1); glEnd(); glDisable( GL_LINE_STIPPLE ); } /************************************ GLUI_Checkbox::update_size() **********/ void GLUI_Checkbox::update_size( void ) { int text_size; if ( NOT glui ) return; text_size = _glutBitmapWidthString( glui->font, name.c_str() ); /* if ( w < text_x_offset + text_size + 6 ) */ w = text_x_offset + text_size + 6 ; } /********************************* GLUI_Checkbox::set_int_val() **************/ void GLUI_Checkbox::set_int_val( int new_val ) { int_val = new_val; /*** Update the variable we're (possibly) pointing to ***/ output_live(true); redraw(); }