#include "light.hh" Light::Light(glm::vec3 position, glm::vec3 colour, float intensity) : Entity(position, glm::vec3(0.0f, 0.0f, 0.0f)) { this->colour = colour; this->intensity = intensity; } Light::Light() { } Light::~Light() { } glm::vec3 Light::getColour() { return colour; } float Light::getIntensity() { return intensity; }