#ifndef SHADER_HH_INCLUDED #define SHADER_HH_INCLUDED #include "model.hh" #include #include class OurShader { public: OurShader(std::string filePath, Model model); OurShader(); ACGL::OpenGL::SharedShaderProgram getReference(); ~OurShader(); private: ACGL::OpenGL::SharedShaderProgram reference; }; #endif