%*****************************************************************************% % This LaTeX-Template is based on the beamer package: % % http://latex-beamer.sourceforge.net % % % % For further details on how to create beamer slides you can check their % % documentation: % % http://mirror.ctan.org/macros/latex/contrib/beamer/doc/beameruserguide.pdf % % % % The layout fits the current standard of the acg color scheme. % % Version: 1.0 % % Authors: Lars Krecklau % %*****************************************************************************% \documentclass{beamer} \usepackage{graphicx} \usepackage[german]{babel} % Place in these lines your title and the author's names: \newcommand{\myTitle}{Milestone 3 - Marble Race Game - Group C} \newcommand{\myAutors}{Fabian Klemp, Steffen F\"undgens, Simon Froitzheim, Jasper Manousek} \newcommand{\myAutorsFoot}{\myAutors} % If you want to draw images by latex: % http://www.texample.net/tikz/ \usepackage{tikz} \usetikzlibrary{arrows,shapes} % Apply the acg layout \include{layoutacg} % Setup the title page \title{\myTitle} \author{\myAutors} \institute{RWTH Aachen University} \date{\today} \subject{\myTitle} \begin{document} \begin{frame} \titlepage \end{frame} \section{\myTitle} \subsection{Steffen} \begin{frame} \begin{itemize} \item Triggers: \begin{itemize} \item Trigger Scripts are now written in Lua \item No more hardcoded trigger events \item Could be changed at runtime \end{itemize} \uncover<2->{Converter \begin{itemize} \item Added various features \end{itemize}} \uncover<3->{ Future Work: \begin{itemize} \item Debug Converter \item Implement a seperate loading thread (split up level and only load closest stuff) \end{itemize}} \end{itemize} \end{frame} \subsection{Japser} \begin{frame} \begin{itemize} \item Physics: \begin{itemize} \item Added spring constraints (can be used by Doors and Buttons for example) \item Implemented collision masks \item General collision fixes \end{itemize} \uncover<2->{ Future Work: \begin{itemize} \item Make Physics more roboust \item Camera collision(already started) \end{itemize}} \end{itemize} \end{frame} \subsection{Simon} \begin{frame} \begin{itemize} \item Level Design: \begin{itemize} \item Worked on our own heightmap \item Added a bridge to our level \end{itemize} \uncover<2->{ Future Work: \begin{itemize} \item Finish the level \end{itemize}} \end{itemize} \end{frame} \subsection{Fabian} \begin{frame} \begin{itemize} \item Graphics: \begin{itemize} \item \grqq{Improved}\grqq{} shadows \item Removed cascaded shadow mapping \item Improved point light shadows(see demo) \end{itemize} \uncover<2->{ Future Work: \begin{itemize} \item Finish working on shadows \item Implement bump mapping \item Particle Systems \item (Screen Space Ambient Occlusion) \end{itemize}} \end{itemize} \end{frame} \subsection{Demo} \begin{frame} \includegraphics[width=11cm]{images/demo_m3} \end{frame} \end{document}