local global = require( "global" ) if(global.triggeredOpenFirstDoor == nil) then global.triggeredOpenFirstDoor = false end function trigger(objectToChange) if(global.triggeredOpenFirstDoor == false) then if(not level) then print("No level found in Lua!") return end local strength = 100 local xPos = 17.5 local yPos = 35 local zPos = 81.5 level:moveObject(objectToChange, strength, xPos, yPos, zPos) global.triggeredOpenFirstDoorUndo = false global.triggeredOpenFirstDoor = true print("openFirstDoor") end end