#include "ourShader.hh" OurShader::OurShader(std::string filePath, Model model) { reference = ACGL::OpenGL::ShaderProgramCreator(filePath).attributeLocations( model.getReference()->getAttributeLocations()).create(); reference->use(); } OurShader::OurShader() { } OurShader::~OurShader() { } ACGL::OpenGL::SharedShaderProgram OurShader::getReference() { return reference; }