/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_panel.cpp - GLUI_Panel control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher WWW: http://sourceforge.net/projects/glui/ Forums: http://sourceforge.net/forum/?group_id=92496 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "glui_internal_control.h" enum {rollout_height_pixels=GLUI_DEFAULT_CONTROL_HEIGHT + 7}; /****************************** GLUI_Rollout::GLUI_Rollout() **********/ GLUI_Rollout::GLUI_Rollout( GLUI_Node *parent, const char *name, int open, int type ) { common_init(); set_name( name ); user_id = -1; int_val = type; if ( NOT open ) { is_open = false; h = rollout_height_pixels; } parent->add_control( this ); } /****************************** GLUI_Rollout::open() **********/ void GLUI_Rollout::open( void ) { if ( NOT glui ) return; if ( is_open ) return; is_open = true; GLUI_DRAWINGSENTINAL_IDIOM /* Copy hidden children into our private list "collapsed_node" */ child_head = collapsed_node.child_head; child_tail = collapsed_node.child_tail; collapsed_node.child_head = NULL; collapsed_node.child_tail = NULL; if ( child_head != NULL ) { ((GLUI_Control*) child_head)->unhide_internal( true ); } glui->refresh(); } /****************************** GLUI_Rollout::close() **********/ void GLUI_Rollout::close( void ) { if ( NOT glui ) return; if ( NOT is_open ) return; is_open = false; GLUI_DRAWINGSENTINAL_IDIOM if ( child_head != NULL ) { ((GLUI_Control*) child_head)->hide_internal( true ); } /* Move all children into a private list of hidden children */ collapsed_node.child_head = first_child(); collapsed_node.child_tail = last_child(); child_head = NULL; child_tail = NULL; this->h = rollout_height_pixels; glui->refresh(); } /**************************** GLUI_Rollout::mouse_down_handler() **********/ int GLUI_Rollout::mouse_down_handler( int local_x, int local_y ) { if ( local_y - y_abs > rollout_height_pixels ) { initially_inside = currently_inside = false; return false; } currently_inside = true; initially_inside = true; redraw(); return false; } /**************************** GLUI_Rollout::mouse_held_down_handler() ****/ int GLUI_Rollout::mouse_held_down_handler( int local_x, int local_y, bool new_inside ) { if ( NOT initially_inside ) return false; if ( local_y - y_abs> rollout_height_pixels ) new_inside = false; if (new_inside != currently_inside) { currently_inside = new_inside; redraw(); } return false; } /**************************** GLUI_Rollout::mouse_down_handler() **********/ int GLUI_Rollout::mouse_up_handler( int local_x, int local_y, bool inside ) { if ( currently_inside ) { if ( is_open ) close(); else open(); } currently_inside = false; initially_inside = false; redraw(); return false; } /********************************* GLUI_Rollout::draw() ***********/ void GLUI_Rollout::draw( int x, int y ) { GLUI_DRAWINGSENTINAL_IDIOM int left, right, top, bottom; left = 5; right = w-left; top = 3; bottom = 3+16; if ( is_open ) draw_emboss_box( 0, w, top+3, h ); else draw_emboss_box( 0, w, top+3, h-7 ); glui->draw_raised_box( left, top, w-left*2, 16 ); if ( glui ) glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b); glDisable( GL_CULL_FACE ); glBegin( GL_QUADS ); glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); glEnd(); draw_name( left+8, top+11 ); if ( active ) /*draw_active_box( left+4, left+string_width( name.c_str() )+12, */ draw_active_box( left+4, right-17, top+2, bottom-2 ); /** Draw '+' or '-' **/ glBegin( GL_LINES ); if ( is_open ) { if ( enabled ) glColor3f( 0.0, 0.0, 0.0 ); else glColor3f( 0.5, 0.5, 0.5 ); glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); glColor3f( 1.0, 1.0, 1.0 ); glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); } else { glColor3f( 1.0, 1.0, 1.0 ); glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); if ( enabled ) glColor3f( 0.0, 0.0, 0.0 ); else glColor3f( 0.5, 0.5, 0.5 ); glVertex2i(right-14,-1+(top+bottom)/2); glVertex2i(right-5,-1+(top+bottom)/2); glVertex2i(right-10,top+3); glVertex2i(right-10,bottom-4); } glEnd(); glLineWidth( 1.0 ); if (currently_inside) {draw_pressed(); /* heavy black outline when pressed */ } } /***************************** GLUI_Rollout::update_size() **********/ void GLUI_Rollout::update_size( void ) { int text_size; if ( NOT glui ) return; text_size = string_width(name); if ( w < text_size + 36 ) w = text_size + 36; } /**************************** GLUI_Rollout::draw_pressed() ***********/ void GLUI_Rollout::draw_pressed( void ) { int left, right, top, bottom; left = 5; right = w-left; top = 3; bottom = 3+16; glColor3f( 0.0, 0.0, 0.0 ); glBegin( GL_LINE_LOOP ); glVertex2i( left, top ); glVertex2i( right, top ); glVertex2i( right, bottom ); glVertex2i( left,bottom ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); glVertex2i( right-1, bottom-1 ); glVertex2i( left+1,bottom-1 ); glEnd(); }