/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_separator.cpp - GLUI_Separator control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher WWW: http://sourceforge.net/projects/glui/ Forums: http://sourceforge.net/forum/?group_id=92496 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "glui_internal_control.h" /****************************** GLUI_Separator::GLUI_Separator() **********/ GLUI_Separator::GLUI_Separator( GLUI_Node *parent ) { common_init(); parent->add_control( this ); } /****************************** GLUI_Separator::draw() **********/ void GLUI_Separator::draw( int x, int y ) { GLUI_DRAWINGSENTINAL_IDIOM int width, indent; int cont_x, cont_y, cont_w, cont_h, cont_x_off, cont_y_off; if ( parent() != NULL ) { get_this_column_dims(&cont_x, &cont_y, &cont_w, &cont_h, &cont_x_off, &cont_y_off); width = cont_w - cont_x_off*2; } else { width = this->w; } indent = (int) floor(width * .05); glLineWidth( 1.0 ); glBegin( GL_LINES ); glColor3f( .5, .5, .5 ); glVertex2i( indent, GLUI_SEPARATOR_HEIGHT/2-1 ); glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2-1 ); glColor3f( 1., 1., 1. ); glVertex2i( indent, GLUI_SEPARATOR_HEIGHT/2 ); glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2 ); glEnd(); }