/* * Copyright 1993-2006 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. */ #ifndef CUTIL_GL_ERROR #define CUTIL_GL_ERROR /* CUda UTility Library */ // includes, system #ifdef _WIN32 # define WINDOWS_LEAN_AND_MEAN # include # include # undef min # undef max #endif // includes, graphics #if defined (__APPLE__) || defined(MACOSX) #include #include #else #include #include #endif //////////////////////////////////////////////////////////////////////////// //! Check for OpenGL error //! @return CUTTrue if no GL error has been encountered, otherwise 0 //! @param file __FILE__ macro //! @param line __LINE__ macro //! @note The GL error is listed on stderr //! @note This function should be used via the CHECK_ERROR_GL() macro //////////////////////////////////////////////////////////////////////////// CUTBoolean CUTIL_API cutCheckErrorGL( const char* file, const int line) { CUTBoolean ret_val = CUTTrue; // check for error GLenum gl_error = glGetError(); if (gl_error != GL_NO_ERROR) { fprintf(stderr, "GL Error in file '%s' in line %d :\n", file, line); fprintf(stderr, "%s\n", gluErrorString(gl_error)); ret_val = CUTFalse; } return ret_val; } #ifdef _DEBUG #define CUT_CHECK_ERROR_GL() \ if( CUTFalse == cutCheckErrorGL( __FILE__, __LINE__)) { \ exit(EXIT_FAILURE); \ } #endif // _DEBUG #endif // CUTIL_GL_ERROR