/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_panel.cpp - GLUI_Panel control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. *****************************************************************************/ #include "glui_internal_control.h" /****************************** GLUI_Tree::GLUI_Tree() **********/ GLUI_Tree::GLUI_Tree(GLUI_Node *parent, const char *name, int open, int inset) { common_init(); GLUI_StaticText *inset_label; GLUI_Column *col; this->set_name( name ); this->user_id = -1; if ( NOT open ) { this->is_open = false; this->h = GLUI_DEFAULT_CONTROL_HEIGHT + 7; } parent->add_control( this ); inset_label = new GLUI_StaticText(this,""); inset_label->set_w(inset); col = new GLUI_Column(this,true); this->set_column(col); this->set_alignment(GLUI_ALIGN_LEFT); } /****************************** GLUI_Tree::open() **********/ void GLUI_Tree::open( void ) { if ( is_open ) return; is_open = true; GLUI_DRAWINGSENTINAL_IDIOM child_head = collapsed_node.child_head; child_tail = collapsed_node.child_tail; collapsed_node.child_head = NULL; collapsed_node.child_tail = NULL; if ( child_head != NULL ) { ((GLUI_Control*) child_head)->unhide_internal( true ); } glui->refresh(); } /****************************** GLUI_Tree::close() **********/ void GLUI_Tree::close( void ) { if ( NOT glui ) return; if ( NOT is_open ) return; is_open = false; GLUI_DRAWINGSENTINAL_IDIOM if ( child_head != NULL ) { ((GLUI_Control*) child_head)->hide_internal( true ); } collapsed_node.child_head = first_child(); collapsed_node.child_tail = last_child(); child_head = NULL; child_tail = NULL; this->h = GLUI_DEFAULT_CONTROL_HEIGHT + 7; glui->refresh(); } /**************************** GLUI_Tree::mouse_down_handler() **********/ int GLUI_Tree::mouse_down_handler( int local_x, int local_y ) { if ( local_y - y_abs > 18 ) { initially_inside = currently_inside = false; return false; } currently_inside = true; initially_inside = true; redraw(); return false; } /**************************** GLUI_Tree::mouse_held_down_handler() ****/ int GLUI_Tree::mouse_held_down_handler( int local_x, int local_y, bool new_inside ) { if ( NOT initially_inside ) return false; if ( local_y - y_abs> 18 ) new_inside = false; if (currently_inside != new_inside) redraw(); return false; } /**************************** GLUI_Tree::mouse_down_handler() **********/ int GLUI_Tree::mouse_up_handler( int local_x, int local_y, bool inside ) { if ( currently_inside ) { if ( is_open ) close(); else open(); } currently_inside = false; initially_inside = false; redraw(); return false; } /********************************* GLUI_Tree::draw() ***********/ void GLUI_Tree::draw( int x, int y ) { GLUI_DRAWINGSENTINAL_IDIOM int left, right, top, bottom, delta_x; left = 5; right = w-left; top = 3; bottom = 3+16; delta_x = 0; glui->draw_raised_box( left, top, 16, 16 ); if ( glui ) glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b); glDisable( GL_CULL_FACE ); glBegin( GL_QUADS ); glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 ); glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 ); glEnd(); if (format & GLUI_TREEPANEL_DISPLAY_HIERARCHY) { delta_x = string_width( level_name ) + char_width(' '); glColor3f( lred, lgreen, lblue); /* The hierarchy is drawn in bold */ glRasterPos2i(left + 25, top + 11); draw_string(level_name); glRasterPos2i(left + 24, top + 11); draw_string(level_name); } draw_name( delta_x+left+24, top+11 ); if ( active ) draw_active_box( left+22, delta_x+left+string_width( name )+32, top, bottom-2 ); /** Draw '+' or '-' **/ glBegin( GL_LINES ); if ( is_open ) { if ( enabled ) if (is_current) glColor3f( 0, 0, 1 ); else glColor3f( 0.0, 0.0, 0.0 ); else glColor3f( 0.5, 0.5, 0.5 ); glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); glColor3f( 1.0, 1.0, 1.0 ); glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2); } else { glColor3f( 1.0, 1.0, 1.0 ); glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4); glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); if ( enabled ) if (is_current) glColor3f( 0, 0, 1 ); else glColor3f( 0.0, 0.0, 0.0 ); else glColor3f( 0.5, 0.5, 0.5 ); glVertex2i(left+4,-1+(top+bottom)/2); glVertex2i(left+13,-1+(top+bottom)/2); glVertex2i(left+8,top+3); glVertex2i(left+8,bottom-4); } glEnd(); glLineWidth( 1.0 ); if (currently_inside) draw_pressed(); } /***************************** GLUI_Tree::update_size() **********/ void GLUI_Tree::update_size( void ) { int text_size = 0, delta_x = 0; if ( NOT glui ) return; text_size = string_width(name); if (format & GLUI_TREEPANEL_DISPLAY_HIERARCHY) { delta_x = string_width( level_name ); } if ( w < text_size + 36 + delta_x) w = text_size + 36 + delta_x; } /**************************** GLUI_Tree::draw_pressed() ***********/ void GLUI_Tree::draw_pressed( void ) { int left, right, top, bottom; left = 5; right = w-left; top = 3; bottom = 3+16; glColor3f( 0.0, 0.0, 0.0 ); glBegin( GL_LINE_LOOP ); glVertex2i( left, top ); glVertex2i( right, top ); glVertex2i( right, bottom ); glVertex2i( left,bottom ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); glVertex2i( right-1, bottom-1 ); glVertex2i( left+1,bottom-1 ); glEnd(); }