#ifndef CAMERA_HH_INCLUDED #define CAMERA_HH_INCLUDED #include class Camera { public: Camera(glm::vec3 rotation, float distance); Camera(); ~Camera(); float getDistance(); void setDistance(float distance); glm::vec3 getRotation(); void setRotation(glm::vec3 rotation); void updateRotation(glm::vec3 rotation); //adds to current rotation private: float distance; glm::vec3 rotation; }; #endif