local global = require( "global" ) if(global.triggeredOpenSecondDoor3 == nil) then global.triggeredOpenSecondDoor3 = false end if(global.triggeredOpenSecondDoor3Undo == nil) then global.triggeredOpenSecondDoor3Undo = true end function trigger(objectToChange, printDebug) if(global.triggeredOpenSecondDoor3 == false) then if(not level) then print("No level found in Lua!") return end if(global.openSecondDoorCounter == nil) then global.openSecondDoorCounter = 0 end if(global.openSecondDoorCounter == 2) then global.openSecondDoorCounter = global.openSecondDoorCounter + 1 end global.triggeredOpenSecondDoor3 = true if(global.triggeredOpenSecondDoor1 == true and global.triggeredOpenSecondDoor2 == true and global.triggeredOpenSecondDoor3 == true and global.triggeredOpenSecondDoor4 == true) then global.triggeredOpenSecondDoor3Undo = false end local xPos = -6.5 local yPos = 25.0 local zPos = 26.5 level:preloadLightPosition(xPos, yPos, zPos) level:addLightByParameters(0.2, 0.9, 0.0, 4.0, -2.0, 1.3, 2.0) if(printDebug) then print("openSecondDoor3") end end end function triggerUndo(objectToChange, printDebug) if(global.triggeredOpenSecondDoor3Undo == false) then if(not level) then print("No level found in Lua!") return end global.openSecondDoorCounter = 0 global.triggeredOpenSecondDoor1 = false global.triggeredOpenSecondDoor2 = false global.triggeredOpenSecondDoor3 = false global.triggeredOpenSecondDoor4 = false level:deleteFourLights() global.triggeredOpenSecondDoor3Undo = true if(printDebug) then print("openSecondDoor3Undo") end end end