local global = require( "global" ) if(global.triggeredResetBox == nil) then global.triggeredResetBox = false end function trigger(objectToChange, printDebug) if(global.triggeredResetBox == false) then if(not level) then print("No level found in Lua!") return end local x = -101.5 local y = 22.5 local z =8.5 level:forceMove(x, y, z, objectToChange) if(printDebug) then print("reset box") end end end