#include "model.hh" Model::Model(std::string filePath, float scale) { reference = ACGL::OpenGL::VertexArrayObjectCreator(filePath).create(); reference->bind(); this->scale = scale; } Model::Model(std::string filePath) { reference = ACGL::OpenGL::VertexArrayObjectCreator(filePath).create(); reference->bind(); this->scale = 1.0f; } Model::Model(){ } Model::~Model() { } ACGL::OpenGL::SharedVertexArrayObject Model::getReference() { return reference; } void Model::setScale(float scale) { this->scale = scale; } float Model::getScale() { return scale; }