/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_column.cpp - GLUI_Column control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher WWW: http://sourceforge.net/projects/glui/ Forums: http://sourceforge.net/forum/?group_id=92496 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "glui_internal_control.h" /******************************** GLUI_Column::GLUI_Column() ************/ GLUI_Column::GLUI_Column( GLUI_Node *parent, int draw_bar ) { common_init(); int_val = draw_bar; /* Whether to draw vertical bar or not */ parent->add_control( this ); } /**************************************** GLUI_Column::draw() ************/ void GLUI_Column::draw( int x, int y ) { int panel_x, panel_y, panel_w, panel_h, panel_x_off, panel_y_off; int y_diff; if ( int_val == 1 ) { /* Draw a vertical bar */ GLUI_DRAWINGSENTINAL_IDIOM if ( parent() != NULL ) { get_this_column_dims(&panel_x, &panel_y, &panel_w, &panel_h, &panel_x_off, &panel_y_off); y_diff = y_abs - panel_y; if ( 0 ) { glLineWidth(1.0); glBegin( GL_LINES ); glColor3f( .5, .5, .5 ); glVertex2i( -GLUI_XOFF+1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); glVertex2i( -GLUI_XOFF+1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); glColor3f( 1.0, 1.0, 1.0 ); glVertex2i( -GLUI_XOFF+2, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); glVertex2i( -GLUI_XOFF+2, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); glEnd(); } else { glLineWidth(1.0); glBegin( GL_LINES ); glColor3f( .5, .5, .5 ); glVertex2i( -2, 0 ); glVertex2i( -2, h ); /*glVertex2i( 0, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); */ /*glVertex2i( 0, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); */ glColor3f( 1.0, 1.0, 1.0 ); glVertex2i( -1, 0 ); glVertex2i( -1, h ); /*glVertex2i( 1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); */ /*glVertex2i( 1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); */ glEnd(); } } } }