#ifndef LIGHT_HH_INCLUDED #define LIGHT_HH_INCLUDED #include "entity.hh" #include class Light : public Entity { public: Light(glm::vec3 position, glm::vec3 colour, float intensity, float flameOffset = 0.0f); Light(); glm::vec3 getColour(); float getIntensity(); float getFlameOffset(); ~Light(); private: float flameOffset; float intensity; glm::vec3 colour; }; #endif