#include "level.hh" Level::Level(std::string filePath){ this->filePath = filePath; } Level::Level() { } Level::~Level() { } void Level::load(Shader shader) { // currently hard coded should later read this stuff out of a file // load the geometry of the stanford bunny and build a VAO: Model model = Model("Bunny.obj"); // load a texture: Texture texture = Texture("clownfishBunny.png"); //Create object Object object = Object(model, texture, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), shader); objects.push_back(object); } void Level::render() { for(int i = 0; i