#include "entity.hh" Entity::Entity(glm::vec3 position, glm::vec3 rotation) { this->position = position; this->rotation = rotation; } Entity::Entity(){ } Entity::~Entity(){ } glm::vec3 Entity::getPosition() { return position; } glm::vec3 Entity::getRotation() { return rotation; } void Entity::setPosition(glm::vec3 position) { this->position = position; } void Entity::setRotation(glm::vec3 rotation) { this->rotation = rotation; }