#include "shader.hh" Shader::Shader(std::string filePath, Model model) { reference = ACGL::OpenGL::ShaderProgramCreator(filePath).attributeLocations( model.getReference()->getAttributeLocations()).create(); reference->use(); } Shader::Shader() { } Shader::~Shader() { } ACGL::OpenGL::SharedShaderProgram Shader::getReference() { return reference; }