#include "texture.hh" Texture::Texture(std::string filePath) { reference = ACGL::OpenGL::Texture2DFileManager::the()->get(ACGL::OpenGL::Texture2DCreator(filePath)); } Texture::Texture() { } Texture::~Texture() { } ACGL::OpenGL::SharedTexture2D Texture::getReference() { return reference; }