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% This LaTeX-Template is based on the beamer package:                         %
% http://latex-beamer.sourceforge.net                                         %
%                                                                             %
% For further details on how to create beamer slides you can check their      %
% documentation:                                                              %
% http://mirror.ctan.org/macros/latex/contrib/beamer/doc/beameruserguide.pdf  %
%                                                                             %
% The layout fits the current standard of the acg color scheme.               %
% Version: 1.0                                                                %
% Authors: Lars Krecklau <krecklau@informatik.rwth-aachen.de>                 %
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\documentclass{beamer}

\usepackage{graphicx}
\usepackage[german]{babel}

% Place in these lines your title and the author's names:
\newcommand{\myTitle}{\includegraphics[width=9cm]{saxum_logo.png}}
\newcommand{\myAutors}{Fabian Klemp, Steffen F\"undgens, Simon Froitzheim, Jasper Manousek}
\newcommand{\myAutorsFoot}{\myAutors}

% If you want to draw images by latex:
% http://www.texample.net/tikz/
\usepackage{tikz}
\usetikzlibrary{arrows,shapes}

% Apply the acg layout
\include{layoutacg}

% Setup the title page
\title{\myTitle}
\author{\myAutors}
\institute{RWTH Aachen University}
\date{\today}
\subject{\myTitle}

\begin{document}

\begin{frame}
    \titlepage
\end{frame}

\section{\myTitle}

\subsection{Overview}

\begin{frame}
	\begin{itemize}
		\item Puzzle/Exploration marble game in a desert-ruins setting
		\item Player is in search for the missing sun
		\item Pseudo-realistic graphics style
		\item Focus on physics-based gameplay
	\end{itemize}
\end{frame}



\subsection{Fabian - Graphics}
\begin{frame}
    \begin{itemize}
		\item Phong Shading
		\item Shadow Mapping
		\item Simple flame simulation with geometry shader
		\item Blurring of flames
    \end{itemize}
\end{frame}

\subsection{Simon - Content Creation}
\begin{frame}
    \begin{itemize}
    	\item Modeling
    	\item Texturing
    	\item Level design   	
    \end{itemize}
\end{frame}

\subsection{Steffen - General Programming}
\begin{frame}
    \begin{itemize}
		\item Converter
		\item Loading
		\item Triggers and Lua scripts
	\end{itemize}
\end{frame}

\subsection{Jasper - Game Logic}
\begin{frame}
    \begin{itemize}
		\item Bullet integration
		\item Custom constraints
		\item Camera
		\item Simple animations
    \end{itemize}
\end{frame}




\end{document}
