/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_panel.cpp - GLUI_Panel control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher WWW: http://sourceforge.net/projects/glui/ Forums: http://sourceforge.net/forum/?group_id=92496 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "glui_internal_control.h" GLUI_Panel::GLUI_Panel( GLUI_Node *parent, const char *name, int type ) { common_init(); set_name( name ); user_id = -1; int_val = type; parent->add_control( this ); } /****************************** GLUI_Panel::draw() **********/ void GLUI_Panel::draw( int x, int y ) { int top; GLUI_DRAWINGSENTINAL_IDIOM if ( int_val == GLUI_PANEL_RAISED ) { top = 0; glLineWidth( 1.0 ); glColor3f( 1.0, 1.0, 1.0 ); glBegin( GL_LINE_LOOP ); glVertex2i( 0, top ); glVertex2i( w, top ); glVertex2i( 0, top ); glVertex2i( 0, h ); glEnd(); glColor3f( .5, .5, .5 ); glBegin( GL_LINE_LOOP ); glVertex2i( w, top ); glVertex2i( w, h ); glVertex2i( 0, h ); glVertex2i( w, h ); glEnd(); /** ORIGINAL RAISED PANEL METHOD - A LITTLE TOO HIGH ** glLineWidth(1.0); glBegin( GL_LINES ); glColor3f( 1.0, 1.0, 1.0 ); glVertex2i( 1, 1 ); glVertex2i( w-2, 1 ); glVertex2i( 1, 1 ); glVertex2i( 1, h-2 ); glColor3f( .5, .5, .5 ); glVertex2i( w-1, 1 ); glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); glVertex2i( w-1, h-1 ); glColor3f( 0.0, 0.0, 0.0 ); glVertex2i( 0, h ); glVertex2i( w, h ); glVertex2i( w, 0 ); glVertex2i( w, h ); glEnd(); -- Touch up the lines a bit (needed in some opengl implementations glBegin( GL_POINTS ); glColor3f( .5, .5, .5 ); glVertex2i( w-1, h-1 ); glColor3f( 0.0, 0.0, 0.0 ); glVertex2i( w, h ); glEnd(); **/ } else if ( int_val == GLUI_PANEL_EMBOSSED ) { if ( parent_node == NULL || name == "" ) { top = 0; } else { top = GLUI_PANEL_EMBOSS_TOP; } glLineWidth( 1.0 ); glColor3f( 1.0, 1.0, 1.0 ); glBegin( GL_LINE_LOOP ); glVertex2i( 0, top ); glVertex2i( w, top ); glVertex2i( w, h ); glVertex2i( 0, h ); glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); glEnd(); glColor3f( .5, .5, .5 ); glBegin( GL_LINE_LOOP ); glVertex2i( 0, top ); glVertex2i( w-1, top ); glVertex2i( w-1, h-1 ); glVertex2i( 0, h-1 ); glEnd(); /**** Only display text in embossed panel ****/ if ( parent_node != NULL && name != "" ) { /* Only draw non-null strings */ int left = 7, height=GLUI_PANEL_NAME_DROP+1; int str_width; str_width = string_width(name); if ( glui ) glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b); glDisable( GL_CULL_FACE ); glBegin( GL_QUADS ); glVertex2i( left-3, 0 ); glVertex2i( left+str_width+3, 0 ); glVertex2i( left+str_width+3, height ); glVertex2i( left-3, height ); glEnd(); draw_name( left, GLUI_PANEL_NAME_DROP ); } } glLineWidth( 1.0 ); } /****************************** GLUI_Panel::set_name() **********/ void GLUI_Panel::set_name( const char *new_name ) { name = new_name ? new_name : ""; update_size(); if ( glui ) glui->refresh(); } /****************************** GLUI_Panel::set_type() **********/ void GLUI_Panel::set_type( int new_type ) { if ( new_type != int_val ) { int_val = new_type; update_size(); redraw(); } } /************************************** GLUI_Panel::update_size() **********/ void GLUI_Panel::update_size( void ) { int text_size; if ( NOT glui ) return; text_size = string_width(name); if ( w < text_size + 16 ) w = text_size + 16 ; if ( name != "" AND int_val == GLUI_PANEL_EMBOSSED ) { this->y_off_top = GLUI_YOFF + 8; } else { this->y_off_top = GLUI_YOFF; } }