/* FLUIDS v.1 - SPH Fluid Simulator for CPU and GPU Copyright (C) 2009. Rama Hoetzlein, http://www.rchoetzlein.com ZLib license This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef COMMON_DEF #define COMMON_DEF // Global defs //#define USE_SHADOWS // Disable if you don't have FBOs, or to greatly speed up demo. // #define USE_JPEG #define BUILD_CUDA // CUDA - Visual Studio 2005 only (as of April 2009) #define TEX_SIZE 2048 #define LIGHT_NEAR 0.5 #define LIGHT_FAR 300.0 #define DEGtoRAD (3.141592/180.0) #ifdef _MSC_VER #include #else typedef unsigned int DWORD; #endif typedef unsigned int uint; #define COLOR(r,g,b) ( (DWORD(r*255.0f)<<24) | (DWORD(g*255.0f)<<16) | (DWORD(b*255.0f)<<8) ) #define COLORA(r,g,b,a) ( (DWORD(r*255.0f)<<24) | (DWORD(g*255.0f)<<16) | (DWORD(b*255.0f)<<8) | DWORD(a*255.0f) ) #define RED(c) (float((c>>24) & 0xFF)/255.0) #define GRN(c) (float((c>>16) & 0xFF)/255.0) #define BLUE(c) (float((c>>8) & 0xFF)/255.0) #define ALPH(c) (float(c & 0xFF)/255.0) #endif