if(triggeredSCRIPTNAME == nil) then triggeredSCRIPTNAME = false end function trigger(objectToChange) if(triggeredSCRIPTNAME == false) then if(not level) then print("No level found in Lua!") return end --enter the scripts code here and replace all occurences of SCRIPTNAME with the name of the script. triggeredSCRIPTNAME = true print("SCRIPTNAME") end end