/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_button.cpp - GLUI_Button control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher WWW: http://sourceforge.net/projects/glui/ Forums: http://sourceforge.net/forum/?group_id=92496 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "glui_internal_control.h" /****************************** GLUI_Button::GLUI_Button() **********/ GLUI_Button::GLUI_Button( GLUI_Node *parent, const char *name, int id, GLUI_CB cb ) { common_init(); user_id = id; callback = cb; set_name( name ); currently_inside = false; parent->add_control( this ); } /****************************** GLUI_Button::mouse_down_handler() **********/ int GLUI_Button::mouse_down_handler( int local_x, int local_y ) { int_val = 1; /** A button always in unpressed before here, so now we invariably set it to 'depressed' **/ currently_inside = true; redraw(); return false; } /****************************** GLUI_Button::mouse_up_handler() **********/ int GLUI_Button::mouse_up_handler( int local_x, int local_y, bool inside ) { set_int_val( 0 ); /** A button always turns off after you press it **/ currently_inside = false; redraw(); if ( inside ) { /*** Invoke the user's callback ***/ execute_callback(); } return false; } /****************************** GLUI_Button::mouse_held_down_handler() ******/ int GLUI_Button::mouse_held_down_handler( int local_x, int local_y, bool new_inside) { if (new_inside != currently_inside) { currently_inside = new_inside; redraw(); } return false; } /****************************** GLUI_Button::key_handler() **********/ int GLUI_Button::key_handler( unsigned char key,int modifiers ) { return false; } /********************************************** GLUI_Button::draw() **********/ void GLUI_Button::draw( int x, int y ) { if (currently_inside) draw_pressed(); else { glui->draw_raised_box( 0, 0, w, h ); draw_text( 0 ); } } /************************************** GLUI_Button::draw_pressed() ******/ void GLUI_Button::draw_pressed( void ) { glColor3f( 0.0, 0.0, 0.0 ); draw_text( 1 ); glBegin( GL_LINE_LOOP ); glVertex2i( 0, 0 ); glVertex2i( w, 0 ); glVertex2i( w, h ); glVertex2i( 0, h ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); glEnd(); } /**************************************** GLUI_Button::draw_text() **********/ void GLUI_Button::draw_text( int sunken ) { int string_width; glColor3ub( glui->bkgd_color.r, glui->bkgd_color.g, glui->bkgd_color.b ); glDisable( GL_CULL_FACE ); glBegin( GL_QUADS ); glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); glEnd(); glColor3ub( 0,0,0 ); string_width = _glutBitmapWidthString( glui->font, this->name.c_str() ); if ( NOT sunken ) { draw_name( MAX((w-string_width),0)/2, 13); } else { draw_name( MAX((w-string_width),0)/2 + 1, 13 + 1); } if ( active ) { glEnable( GL_LINE_STIPPLE ); glLineStipple( 1, 0x5555 ); glColor3f( 0., 0., 0. ); glBegin( GL_LINE_LOOP ); glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); glEnd(); glDisable( GL_LINE_STIPPLE ); } } /************************************** GLUI_Button::update_size() **********/ void GLUI_Button::update_size( void ) { int text_size; if ( NOT glui ) return; text_size = string_width( name ); if ( w < text_size + 16 ) w = text_size + 16 ; }