local global = require( "global" ) if(global.triggeredOpenFirstDoorUndo == nil) then global.triggeredOpenFirstDoorUndo = true end function trigger(objectToChange) if(global.triggeredOpenFirstDoorUndo == false) then if(not level) then print("No level found in Lua!") return end local strength = 100 local xPos = 17.5 local yPos = 25 local zPos = 81.5 level:moveObject(objectToChange, strength, xPos, yPos, zPos) global.triggeredOpenFirstDoor = false global.triggeredOpenFirstDoorUndo = true print("openFirstDoorUndo") end end