local global = require( "global" ) if(global.triggeredOpenThirdDoor == nil) then global.triggeredOpenThirdDoor = false end function trigger(objectToChange) if(global.triggeredOpenThirdDoor == false) then if(not level) then print("No level found in Lua!") return end local strength = 100 local xPos = -172.5 local yPos = 33 local zPos = 58.5 level:moveObject(objectToChange, strength, xPos, yPos, zPos) global.triggeredOpenThirdDoorUndo = false global.triggeredOpenThirdDoor = true print("openThirdDoor") end end