/* * OPCODE - Optimized Collision Detection * http://www.codercorner.com/Opcode.htm * * Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Contains common classes & defs used in OPCODE. * \file OPC_Common.h * \author Pierre Terdiman * \date March, 20, 2001 */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Include Guard #ifndef __OPC_COMMON_H__ #define __OPC_COMMON_H__ // [GOTTFRIED]: Just a small change for readability. #ifdef OPC_CPU_COMPARE #define GREATER(x, y) AIR(x) > IR(y) #else #define GREATER(x, y) fabsf(x) > (y) #endif class OPCODE_API CollisionAABB { public: //! Constructor inline_ CollisionAABB() {} //! Constructor inline_ CollisionAABB(const AABB& b) { b.GetCenter(mCenter); b.GetExtents(mExtents); } //! Destructor inline_ ~CollisionAABB() {} //! Get min point of the box inline_ void GetMin(Point& min) const { min = mCenter - mExtents; } //! Get max point of the box inline_ void GetMax(Point& max) const { max = mCenter + mExtents; } //! Get component of the box's min point along a given axis inline_ float GetMin(udword axis) const { return mCenter[axis] - mExtents[axis]; } //! Get component of the box's max point along a given axis inline_ float GetMax(udword axis) const { return mCenter[axis] + mExtents[axis]; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Setups an AABB from min & max vectors. * \param min [in] the min point * \param max [in] the max point */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inline_ void SetMinMax(const Point& min, const Point& max) { mCenter = (max + min)*0.5f; mExtents = (max - min)*0.5f; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Checks a box is inside another box. * \param box [in] the other box * \return true if current box is inside input box */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inline_ BOOL IsInside(const CollisionAABB& box) const { if(box.GetMin(0)>GetMin(0)) return FALSE; if(box.GetMin(1)>GetMin(1)) return FALSE; if(box.GetMin(2)>GetMin(2)) return FALSE; if(box.GetMax(0)