/* * OPCODE - Optimized Collision Detection * http://www.codercorner.com/Opcode.htm * * Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Contains code for a sphere collider. * \file OPC_SphereCollider.h * \author Pierre Terdiman * \date June, 2, 2001 */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Include Guard #ifndef __OPC_SPHERECOLLIDER_H__ #define __OPC_SPHERECOLLIDER_H__ struct OPCODE_API SphereCache : VolumeCache { SphereCache() : Center(0.0f,0.0f,0.0f), FatRadius2(0.0f), FatCoeff(1.1f) {} ~SphereCache() {} // Cached faces signature Point Center; //!< Sphere used when performing the query resulting in cached faces float FatRadius2; //!< Sphere used when performing the query resulting in cached faces // User settings float FatCoeff; //!< mRadius2 multiplier used to create a fat sphere }; class OPCODE_API SphereCollider : public VolumeCollider { public: // Constructor / Destructor SphereCollider(); virtual ~SphereCollider(); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Generic collision query for generic OPCODE models. After the call, access the results: * - with GetContactStatus() * - with GetNbTouchedPrimitives() * - with GetTouchedPrimitives() * * \param cache [in/out] a sphere cache * \param sphere [in] collision sphere in local space * \param model [in] Opcode model to collide with * \param worlds [in] sphere's world matrix, or null * \param worldm [in] model's world matrix, or null * \return true if success * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only. */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool Collide(SphereCache& cache, const Sphere& sphere, const Model& model, const Matrix4x4* worlds=null, const Matrix4x4* worldm=null); // bool Collide(SphereCache& cache, const Sphere& sphere, const AABBTree* tree); protected: // Sphere in model space Point mCenter; //!< Sphere center float mRadius2; //!< Sphere radius squared // Internal methods void _Collide(const AABBCollisionNode* node); void _Collide(const AABBNoLeafNode* node); void _Collide(const AABBQuantizedNode* node); void _Collide(const AABBQuantizedNoLeafNode* node); void _Collide(const AABBTreeNode* node); void _CollideNoPrimitiveTest(const AABBCollisionNode* node); void _CollideNoPrimitiveTest(const AABBNoLeafNode* node); void _CollideNoPrimitiveTest(const AABBQuantizedNode* node); void _CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node); // Overlap tests inline_ BOOL SphereContainsBox(const Point& bc, const Point& be); inline_ BOOL SphereAABBOverlap(const Point& center, const Point& extents); BOOL SphereTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2); // Init methods BOOL InitQuery(SphereCache& cache, const Sphere& sphere, const Matrix4x4* worlds=null, const Matrix4x4* worldm=null); }; class OPCODE_API HybridSphereCollider : public SphereCollider { public: // Constructor / Destructor HybridSphereCollider(); virtual ~HybridSphereCollider(); bool Collide(SphereCache& cache, const Sphere& sphere, const HybridModel& model, const Matrix4x4* worlds=null, const Matrix4x4* worldm=null); protected: Container mTouchedBoxes; }; #endif // __OPC_SPHERECOLLIDER_H__