if(triggeredOpenDoor2undo == nil) then triggeredOpenDoor2undo = false end function trigger(objectToChange) if(triggeredOpenDoor2undo == false) then if(not level) then print("No level found in Lua!") return end if(triggeredOpenDoor2) then openDoorCounter = openDoorCounter - 1 triggeredOpenDoor2 = false end triggeredOpenDoor2undo = true print("openDoor2undo") end end