local global = require( "global" ) if(global.triggeredSunStart == nil) then global.triggeredSunStart = false end function trigger(objectToChange, printDebug) if(global.triggeredSunStart == false) then if(not level) then print("No level found in Lua!") return end local time = os.clock() global.sunStartTime = time global.triggeredSunStart = true level:activateEndgame() if(printDebug) then print("sunStart") end end end