# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # You shouldn't have to modify anything below this line ######################################################## IF (USE_GRAPHICAL_BENCHMARK) IF (USE_GLUT) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ) IF (USE_MULTITHREADED_BENCHMARK) INCLUDE_DIRECTORIES( ${VECTOR_MATH_INCLUDE} ) LINK_LIBRARIES( OpenGLSupport BulletMultiThreaded BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}) ELSE() LINK_LIBRARIES( OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}) ENDIF(USE_MULTITHREADED_BENCHMARK) IF (WIN32) ADD_EXECUTABLE(AppBenchmarks main.cpp BenchmarkDemo.cpp BenchmarkDemo.h ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc ) ELSE() ADD_EXECUTABLE(AppBenchmarks main.cpp BenchmarkDemo.cpp BenchmarkDemo.h ) ENDIF () IF (WIN32) IF (NOT INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES) IF (CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppBenchmarks POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR} ) ELSE(CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppBenchmarks POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} ) ENDIF(CMAKE_CL_64) ENDIF (NOT INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES) IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) SET_TARGET_PROPERTIES(AppBenchmarks PROPERTIES DEBUG_POSTFIX "_Debug") SET_TARGET_PROPERTIES(AppBenchmarks PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel") SET_TARGET_PROPERTIES(AppBenchmarks PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo") ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) ENDIF(WIN32) ELSE (USE_GLUT) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ) IF (USE_MULTITHREADED_BENCHMARK) INCLUDE_DIRECTORIES( ${VECTOR_MATH_INCLUDE} ) LINK_LIBRARIES( OpenGLSupport BulletMultiThreaded BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ELSE() LINK_LIBRARIES( OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ENDIF() ADD_EXECUTABLE(AppBenchmarks WIN32 ../OpenGL/Win32AppMain.cpp BenchmarkDemo.cpp BenchmarkDemo.h Win32BenchmarkDemo.cpp ${BULLET_PHYSICS_SOURCE_DIR}/build/bullet.rc ) ENDIF (USE_GLUT) ELSE (USE_GRAPHICAL_BENCHMARK) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ) IF (USE_MULTITHREADED_BENCHMARK) LINK_LIBRARIES( BulletMultiThreaded BulletDynamics BulletCollision LinearMath ) ELSE() LINK_LIBRARIES( BulletDynamics BulletCollision LinearMath ) ENDIF() ADD_EXECUTABLE(AppBenchmarks main.cpp BenchmarkDemo.cpp ) ENDIF (USE_GRAPHICAL_BENCHMARK)