#include "cap.h" #include "cylinder.h" class capsule { public: cap topCap; cap bottomCap; cylinder coreCylinder; double x_offset, y_offset, z_offset; int width; int height; bool top; btCollisionShape *collisionShape; btCollisionObject *collisionObject; void set_collision_object(btCollisionObject* co) { collisionObject = co; topCap.set_collision_object( co ); bottomCap.set_collision_object( co ); coreCylinder.set_collision_object( co ); } void set_collision_shape(btCollisionShape* cs) { collisionShape = cs; topCap.set_collision_shape( cs ); bottomCap.set_collision_shape( cs ); coreCylinder.set_collision_shape( cs ); } void create_texture(void) { topCap.create_texture(); bottomCap.create_texture(); coreCylinder.create_texture(); } void destroy() { topCap.destroy(); bottomCap.destroy(); coreCylinder.destroy(); } void draw(void) { topCap.draw(); bottomCap.draw(); coreCylinder.draw(); } // paddingFactor is the amount of padding to allow the capsule collider around the void create_buffers(int width_, int height_) { topCap.create_buffers(width_, height_, true); bottomCap.create_buffers(width_, height_, false); coreCylinder.create_buffers(width_, height_); } };