/* * OPCODE - Optimized Collision Detection * http://www.codercorner.com/Opcode.htm * * Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Contains code for an LSS collider. * \file OPC_LSSCollider.h * \author Pierre Terdiman * \date December, 28, 2002 */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Include Guard #ifndef __OPC_LSSCOLLIDER_H__ #define __OPC_LSSCOLLIDER_H__ struct OPCODE_API LSSCache : VolumeCache { LSSCache() { Previous.mP0 = Point(0.0f, 0.0f, 0.0f); Previous.mP1 = Point(0.0f, 0.0f, 0.0f); Previous.mRadius = 0.0f; FatCoeff = 1.1f; } // Cached faces signature LSS Previous; //!< LSS used when performing the query resulting in cached faces // User settings float FatCoeff; //!< mRadius2 multiplier used to create a fat LSS }; class OPCODE_API LSSCollider : public VolumeCollider { public: // Constructor / Destructor LSSCollider(); virtual ~LSSCollider(); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Generic collision query for generic OPCODE models. After the call, access the results: * - with GetContactStatus() * - with GetNbTouchedPrimitives() * - with GetTouchedPrimitives() * * \param cache [in/out] an lss cache * \param lss [in] collision lss in local space * \param model [in] Opcode model to collide with * \param worldl [in] lss world matrix, or null * \param worldm [in] model's world matrix, or null * \return true if success * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only. */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool Collide(LSSCache& cache, const LSS& lss, const Model& model, const Matrix4x4* worldl=null, const Matrix4x4* worldm=null); // bool Collide(LSSCache& cache, const LSS& lss, const AABBTree* tree); protected: // LSS in model space Segment mSeg; //!< Segment float mRadius2; //!< LSS radius squared // Internal methods void _Collide(const AABBCollisionNode* node); void _Collide(const AABBNoLeafNode* node); void _Collide(const AABBQuantizedNode* node); void _Collide(const AABBQuantizedNoLeafNode* node); void _Collide(const AABBTreeNode* node); void _CollideNoPrimitiveTest(const AABBCollisionNode* node); void _CollideNoPrimitiveTest(const AABBNoLeafNode* node); void _CollideNoPrimitiveTest(const AABBQuantizedNode* node); void _CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node); // Overlap tests inline_ BOOL LSSContainsBox(const Point& bc, const Point& be); inline_ BOOL LSSAABBOverlap(const Point& center, const Point& extents); inline_ BOOL LSSTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2); // Init methods BOOL InitQuery(LSSCache& cache, const LSS& lss, const Matrix4x4* worldl=null, const Matrix4x4* worldm=null); }; class OPCODE_API HybridLSSCollider : public LSSCollider { public: // Constructor / Destructor HybridLSSCollider(); virtual ~HybridLSSCollider(); bool Collide(LSSCache& cache, const LSS& lss, const HybridModel& model, const Matrix4x4* worldl=null, const Matrix4x4* worldm=null); protected: Container mTouchedBoxes; }; #endif // __OPC_LSSCOLLIDER_H__